AoeStats
← Deathhorse

MegaRandom

511010155Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 52m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Poles · Australia
989
+15
🇦🇺 Vietnamese · Australia
918
+18
🇨🇴 Mongols · Colombia
978
-17
🇨🇴 Armenians · Colombia
948
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,627 11:17 26:07 43:58 ⚔ M@A Rush
33 1,700 10:23 18:51 34:33 ⛏ Fast Castle
18 918 11:03 23:00 33:18 ⚔ Scout Rush
18 943 11:24 21:47 38:39 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,960 24,903 13,465 5,500 68,828 78,483
25,930 13,685 8,020 2,865 50,500 67,565
14,710 24,952 5,995 1,175 46,832 52,859
16,555 18,595 6,750 2,890 44,790 49,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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