AoeStats
← Deathhorse

Arabia

508565153Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 73m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
947
+17
🇨🇴 Khmer · Colombia
902
+19
🇺🇸 Chinese · United States
984
-19
🇺🇸 Maya · United States
938
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 4,150 11:25 27:29 49:33 ⚔ Scout Rush
45 3,273 9:25 24:59 43:55 ⚔ Scout Rush
37 2,726 10:14 24:26 47:31 ⚔ Archer Rush
26 1,933 10:34 20:42 43:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,380 22,790 19,085 4,200 79,455 84,017
36,130 22,900 16,415 3,200 78,645 85,547
29,995 25,255 16,905 2,450 74,605 87,430
24,000 24,445 11,010 2,900 62,355 65,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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