AoeStats
← Deathhorse

Lombardia

508558563Analyzed
2v2 RM · 11d ago on Sep 23, 2026· 56m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
932
+15
🇨🇴 Khmer · Colombia
885
+17
🇦🇷 Vietnamese · Argentina
959
-18
🇦🇷 Aztecs · Argentina
857
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,804 13:00 15:55 37:51 ⛏ Fast Castle
35 1,946 9:47 19:50 37:54 ⚔ Scout Rush
32 1,806 10:48 18:39 34:51 ⛏ Fast Castle
27 1,533 10:38 22:49 40:36 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,255 29,385 18,140 2,150 73,930 93,207
23,820 25,270 7,245 2,900 59,235 66,067
24,845 18,570 11,695 3,000 58,110 79,977
21,715 14,529 16,355 2,370 54,969 66,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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