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Arabia

504029400Analyzed
2v2 RM · 28d ago on Sep 3, 2026· 22m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
940
+15
🇨🇭 Armenians · Switzerland
888
+17
🇧🇷 Mongols · Brazil
970
-19
🇧🇷 Japanese · Brazil
857
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,045 11:53 21:14 — ⛏ Fast Castle
28 624 10:10 19:56 —
25 558 11:42 18:14 — ⛏ Fast Castle
16 367 12:13 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,660 3,185 1,050 100 9,995 9,967
4,310 2,591 1,450 155 8,506 8,989
3,435 3,643 250 0 7,328 7,772
2,725 2,670 385 10 5,790 6,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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