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Arabia

504024119Analyzed
2v2 RM · 28d ago on Sep 3, 2026· 28m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1024
+12
🇪🇸 Vietnamese · Spain
961
+14
🇧🇷 Goths · Brazil
985
-15
🇧🇷 Britons · Brazil
868
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,394 10:36 19:52 — ⚔ M@A Rush
31 887 10:01 25:36 — ⚔ Archers into Skirms
21 594 10:04 — —
18 521 10:21 22:24 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,255 3,608 3,100 0 14,963 16,972
6,050 4,135 795 750 11,730 13,400
5,185 4,595 1,050 225 11,055 11,709
3,810 3,008 415 125 7,358 8,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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