AoeStats
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503864683Analyzed
2v2 RM · 29d ago on Sep 2, 2026· 29m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
977
+14
🇧🇷 Ethiopians · Brazil
971
+14
🇩🇪 Tatars · Germany
934
-14
🇩🇪 Magyars · Germany
934
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 1,663 11:39 18:55 — ⚔ Archer Rush
49 1,460 11:15 27:16 — ⚔ Archer Rush
23 681 10:09 22:17 — ⚔ Scout Rush
13 398 11:51 22:11 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,650 5,850 2,365 100 13,965 14,927
6,505 3,605 2,300 225 12,635 13,595
4,815 3,663 1,645 650 10,773 11,971
3,925 2,910 430 475 7,740 8,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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