AoeStats
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Arena

510082537Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 47m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Tupi · Taiwan
1219
+15
🇩🇪 Teutons · Germany
1171
+16
🇨🇳 Koreans · China
1194
-16
🇦🇷 Bohemians · Argentina
1174
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,022 8:49 23:45 31:15 ⚔ Towers FC
33 1,552 10:08 20:33 31:56 ⛏ Fast Castle
30 1,421 11:34 15:08 36:25 ⛏ Fast Castle
28 1,313 9:48 14:15 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,860 16,670 12,165 4,630 59,325 65,844
21,435 15,905 14,185 2,580 54,105 58,323
19,945 23,798 6,815 1,460 52,018 64,779
14,500 13,360 7,160 2,250 37,270 42,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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