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QS Arena

503606883Analyzed
4v4 RM · 29d ago on Sep 1, 2026· 61m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Wei · Switzerland
1215
+14
🇹🇼 Byzantines · Taiwan
1173
+16
🇲🇽 Magyars · Mexico
1169
+16
🇯🇵 Spanish · Japan
1141
+18
🇸🇮 Britons · Slovenia
1214
-18
🇨🇳 Sicilians · China
1199
-17
🇹🇼 Byzantines · Taiwan
1190
-17
🇮🇳 Persians · India
1109
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,731 7:48 12:24 30:49 ⛏ Fast Castle
44 2,709 9:34 13:18 26:45 ⛏ Fast Castle
40 2,464 8:38 12:37 27:47 ⛏ Fast Castle
35 2,164 9:56 14:08 32:31 ⚔ FC into Archers
27 1,632 8:08 13:13 30:22 ⛏ Fast Castle
24 1,465 8:22 14:51 35:49 ⛏ Fast Castle
22 1,360 8:00 15:58 29:43 ⛏ Fast Castle
21 1,257 7:55 19:01 25:30 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,820 41,640 12,840 2,830 107,130 115,243
51,615 27,250 20,050 3,520 102,435 125,489
32,485 31,532 32,955 4,450 101,422 130,039
28,775 32,015 20,475 3,060 84,325 91,479
34,315 27,275 13,050 1,830 76,470 80,559
32,700 17,645 19,570 2,950 72,865 73,971
26,895 27,655 11,145 3,100 68,795 97,419
31,855 12,885 11,310 3,445 59,495 63,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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