AoeStats
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Coastal Forest

503675244Analyzed
2v2 RM · 29d ago on Sep 1, 2026· 29m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Burgundians · Russia
847
+15
847
+15
🇷🇴 Berbers · Romania
860
-17
🇦🇷 Vietnamese · Argentina
810
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,383 12:11 23:55 — ⚔ M@A into Scouts into Archers
37 1,105 13:03 23:11 — ⚔ Fish Boom into Skirms
22 640 12:05 20:30 — ⛏ Fish Boom FC
20 585 13:21 — — ⚔ Fish Boom into Skirms into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,000 5,000 1,215 1,680 14,895 16,919
5,650 4,498 1,915 875 12,938 14,371
?
4,945 5,465 570 0 10,980 11,879
4,655 3,800 1,265 100 9,820 10,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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