AoeStats
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Yucatan

503197012Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 57m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
845
+17
845
+17
🇹🇭 Bohemians · Thailand
876
-17
🇺🇸 Mongols · United States
857
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,954 12:46 21:26 38:33 ⚔ Scout Rush
28 1,589 12:28 20:45 35:03 ⛏ Fast Castle
19 1,069 11:53 18:01 47:14 ⛏ Fast Castle
17 999 11:07 20:01 43:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,560 10,174 10,565 2,355 53,654 67,463
18,585 16,874 11,570 1,530 48,559 62,091
17,895 12,670 10,495 3,100 44,160 47,184
16,165 15,760 6,500 1,500 39,925 45,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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