AoeStats
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MegaRandom

510140443Analyzed
2v2 RM · 17h ago on Sep 29, 2026· 58m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1140
+14
🇫🇷 Mongols · France
1138
+14
🇦🇷 Cumans · Argentina
1102
-14
🇦🇷 Mongols · Argentina
1097
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,731 11:43 22:30 — ⚔ Fish Boom into Archers
39 2,285 12:25 16:46 33:21 ⚔ Fish Boom FC into Skirms
28 1,635 13:07 17:50 33:40 ⛏ Fish Boom FC
18 1,061 11:53 18:21 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,725 11,575 11,410 1,500 65,210 73,995
13,125 23,020 13,785 5,635 55,565 73,563
22,525 13,519 16,055 1,660 53,759 59,333
15,610 19,520 9,015 100 44,245 48,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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