AoeStats
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Nomad

510069743Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 35m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
1194
+15
🇰🇷 Saracens · South Korea
1152
+17
🇫🇷 Italians · France
1169
-16
🇫🇷 Persians · France
1167
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,743 12:28 16:43 — ⛏ Fish Boom FC
39 1,383 13:11 22:05 — ⚔ Fish Boom into Fire Galleys into Scouts
29 1,032 13:38 19:15 — ⚔ Fish Boom FC into Archers
22 757 15:18 20:50 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,885 7,924 2,630 1,600 22,039 24,724
7,895 7,618 3,540 2,450 21,503 21,068
8,980 5,275 4,140 1,500 19,895 20,489
7,385 5,175 2,390 1,600 16,550 20,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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