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Pilgrims

510066797Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 39m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1139
+14
🇫🇷 Magyars · France
1137
+14
🇦🇺 Spanish · Australia
1127
-16
🇦🇺 Huns · Australia
1057
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 1,966 10:13 16:41 — ⛏ Fish Boom into Galleys FC
33 1,318 11:50 16:02 36:51 ⚔ Fish Boom FC into Archers
24 934 11:34 16:52 39:22 ⛏ Fish Boom FC
23 904 14:17 18:23 38:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,175 8,845 5,020 1,050 26,090 30,190
9,575 10,480 3,715 1,700 25,470 27,573
10,340 6,319 5,790 1,125 23,574 25,339
9,425 5,090 3,925 950 19,390 21,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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