AoeStats
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Arena

508427021Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 39m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Hindustanis · Denmark
1098
+15
🇺🇸 Bohemians · United States
1065
+17
🇹🇷 Goths · Türkiye
1030
+18
🇩🇪 Turks · Germany
981
+20
🇬🇧 Vikings · United Kingdom
1160
-21
🇨🇳 Britons · China
1152
-21
🇨🇳 Saracens · China
1049
-16
🇹🇷 Franks · Türkiye
947
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,714 11:04 15:37 30:45 ⛏ Fast Castle
34 1,351 11:50 15:58 21:49 ◆ FC into Fast Imp
33 1,302 9:58 15:49 32:10 ⛏ Fast Castle
32 1,287 9:59 13:55 28:31 ⛏ Fast Castle
28 1,134 10:50 15:49 30:49 ⛏ Fast Castle
26 1,046 11:22 16:12 30:38 ⛏ Fast Castle
24 952 9:46 18:29 28:21 ⛏ Fast Castle
17 669 10:48 15:55 27:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,270 11,470 11,920 1,600 58,260 64,484
22,315 13,315 8,370 1,760 45,760 47,834
20,040 11,855 7,440 2,300 41,635 49,880
16,795 15,360 6,355 1,665 40,175 55,429
16,580 8,085 12,140 2,250 39,055 47,279
12,575 13,508 7,880 2,475 36,438 42,800
14,210 12,845 4,295 850 32,200 35,173
10,865 7,360 5,210 2,145 25,580 28,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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