AoeStats
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Arena

508216252Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 39m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Chinese · India
1171
+15
🇩🇪 Georgians · Germany
1164
+15
🇨🇳 Hindustanis · China
1155
+15
🇨🇳 Spanish · China
1136
+16
🇮🇹 Ethiopians · Italy
1196
-17
1145
-15
🇺🇸 Gurjaras · United States
1124
-15
🇮🇳 Spanish · India
1108
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,021 9:26 13:18 — ⛏ Fast Castle
48 1,874 10:44 15:09 36:06 ⛏ Fast Castle
35 1,367 10:44 14:32 28:31 ⛏ Fast Castle
33 1,285 10:23 14:35 28:26 ⛏ Fast Castle
29 1,138 11:03 15:00 27:56 ⛏ Fast Castle
26 1,019 11:01 14:32 33:39 ⛏ Fast Castle
26 1,001 10:29 14:07 28:30 ⛏ Fast Castle
22 880 10:25 14:16 26:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,595 17,570 10,905 1,700 53,770 55,702
25,575 17,130 4,985 2,225 49,915 53,010
23,800 10,755 13,705 950 49,210 59,612
13,325 14,265 7,445 1,265 36,300 41,608
10,900 9,405 5,055 940 26,300 29,316
10,565 4,958 4,365 1,430 21,318 22,471
7,625 7,386 3,720 990 19,721 22,119
6,785 4,250 2,270 750 14,055 18,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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