AoeStats
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Arena

508210568Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 44m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1120
+16
🇰🇷 Khmer · South Korea
1098
+17
🇰🇷 Cumans · South Korea
1088
+17
🇨🇳 Persians · China
1151
-18
🇦🇷 Italians · Argentina
1143
-18
🇩🇪 Jurchens · Germany
1055
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,303 11:04 15:08 41:33 ⛏ Fast Castle
52 2,325 10:39 14:19 29:07 ⛏ Fast Castle
38 1,682 10:08 14:58 25:55 ⛏ Fast Castle
30 1,350 10:15 17:20 29:14 ⛏ Fast Castle
20 892 10:06 14:31 29:24 ⛏ Fast Castle
16 706 10:23 17:28 39:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,580 12,320 10,600 2,800 52,300 57,572
18,130 17,035 8,350 3,670 47,185 49,191
16,485 11,651 7,580 1,600 37,316 39,722
12,545 14,135 6,915 1,530 35,125 37,975
10,715 9,530 5,505 1,500 27,250 30,166
9,700 8,150 2,140 360 20,350 26,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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