AoeStats
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Arena

507991284Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 35m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
1199
+12
🇨🇴 Romans · Colombia
1169
+13
🇨🇴 Vikings · Colombia
1024
+19
🇨🇴 Turks · Colombia
1005
+20
🇨🇳 Spanish · China
1153
-18
🇹🇷 Saracens · Türkiye
1117
-17
🇹🇼 Mongols · Taiwan
1102
-16
🇨🇳 Huns · China
1036
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,658 10:09 24:19 30:08 ⚔ M@A into Fast Imp
45 1,590 10:52 15:34 — ⛏ Fast Castle
37 1,313 10:39 27:36 31:39 ◆ FC into Fast Imp
35 1,241 11:45 19:18 — ⚔ FC into Skirms
34 1,214 10:39 27:08 — ⛏ Fast Castle
31 1,108 10:38 16:20 — ⛏ Fast Castle
25 881 10:23 16:12 30:49 ⛏ Fast Castle
18 623 11:45 16:42 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,745 18,185 3,885 300 36,115 40,123
14,285 8,740 2,995 1,110 27,130 30,203
9,415 5,940 4,530 1,410 21,295 23,552
9,895 5,920 3,365 100 19,280 19,946
7,025 8,760 2,120 750 18,655 21,440
7,220 7,178 1,090 2,350 17,838 19,476
4,675 5,195 1,420 380 11,670 12,763
5,200 4,440 250 1,140 11,030 11,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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