AoeStats
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Black Forest

509154143Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 85m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
946
+11
🇦🇷 Inca · Argentina
938
+12
🇺🇸 Britons · United States
795
+44
🇺🇸 Vietnamese · United States
787
+18
🇫🇷 Sicilians · France
852
-15
🇩🇪 Byzantines · Germany
834
-15
🇩🇪 Burgundians · Germany
828
-14
🇦🇹 Romans · Austria
817
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,750 11:18 21:54 46:28 ⚔ FC into Champis
32 2,721 9:53 17:19 34:32 ⛏ Fast Castle
23 1,939 11:57 21:32 46:17 ⛏ Fast Castle
19 1,610 12:27 22:01 31:02 ⛏ Fast Castle
19 1,612 11:41 17:43 33:43 ⛏ Fast Castle
16 1,329 13:07 25:25 31:45 ⛏ Fast Castle
13 1,097 11:33 19:46 32:48 ⛏ Fast Castle
9 728 13:44 26:10 43:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,900 22,104 44,185 4,330 131,519 175,107
27,650 39,505 29,280 1,550 97,985 143,882
58,970 11,550 23,925 2,150 96,595 103,823
38,225 32,130 17,620 5,675 93,650 95,568
43,725 33,736 8,470 1,925 87,856 98,851
40,900 18,515 18,295 2,930 80,640 95,562
32,710 25,193 11,315 1,850 71,068 82,478
14,385 14,456 5,235 2,450 36,526 47,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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