AoeStats
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Fortress

507536490Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 46m 2s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Koreans · France
1272
+12
🇫🇷 Lithuanians · France
1150
+17
🇹🇷 Hindustanis · Türkiye
1146
+17
🇩🇪 Teutons · Germany
1257
-18
🇩🇪 Persians · Germany
1238
-18
🇩🇪 Britons · Germany
1037
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 2,534 7:47 11:21 25:20 ⛏ Fast Castle
24 1,123 9:21 13:32 29:25 ⛏ Fast Castle
23 1,071 7:14 12:01 24:34 ⛏ Fast Castle
22 1,011 7:50 13:50 35:40 ⛏ Fast Castle
16 745 7:25 13:19 27:04 ⛏ Fast Castle
14 664 8:17 13:47 34:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,225 31,399 10,660 5,555 62,839 80,679
18,300 15,135 15,640 3,140 52,215 60,318
22,525 13,590 12,240 2,100 50,455 73,666
19,020 14,605 4,635 1,910 40,170 48,673
15,785 11,500 7,840 2,050 37,175 43,244
9,795 17,600 3,360 1,345 32,100 36,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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