AoeStats
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Arabia

509847378Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 57m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
1414
+16
🇦🇺 Chinese · Australia
1402
+16
🇨🇳 Vikings · China
1412
-16
🇨🇳 Persians · China
1411
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 3,241 8:48 20:37 36:32 ⚔ Archer Rush
36 2,052 8:23 21:33 35:56 ⚔ Scout Rush
35 1,990 9:27 20:02 32:49 ⚔ Archer Rush
32 1,834 9:09 21:18 41:06 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,045 24,998 20,710 5,375 78,128 87,830
17,375 26,463 17,910 3,535 65,283 73,597
24,170 16,992 8,935 1,825 51,922 58,125
14,625 15,891 9,650 2,350 42,516 49,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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