AoeStats
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Arena

510694922Analyzed
4v4 RM · 3h ago on Oct 2, 2026· 57m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
967
+15
🇺🇸 Koreans · United States
959
+15
🇺🇸 Jurchens · United States
948
+15
🇲🇽 Bohemians · Mexico
922
+16
🇨🇳 Sicilians · China
991
-18
🇻🇳 Jurchens · Vietnam
937
-15
🇨🇳 Khmer · China
932
-15
🇮🇳 Britons · India
876
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,149 10:25 14:38 33:04 ⛏ Fast Castle
25 1,428 11:10 15:00 29:45 ⛏ Fast Castle
22 1,296 13:07 22:41 33:20 ⚔ Scout Rush
21 1,205 10:13 17:20 30:09 ⚔ FC into Skirms
17 984 12:15 19:41 36:37 ⛏ Fast Castle
17 968 9:20 15:27 34:45 ⛏ Fast Castle
17 992 11:55 16:13 28:31 ⛏ Fast Castle
16 941 11:40 16:06 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,550 27,350 21,570 2,510 72,980 100,817
34,110 13,810 18,390 5,605 71,915 89,766
21,995 25,130 17,810 3,850 68,785 86,049
30,295 11,070 14,635 3,660 59,660 64,095
17,605 21,110 12,890 5,670 57,275 76,245
12,525 17,945 11,840 3,800 46,110 52,671
13,865 20,865 4,740 1,050 40,520 48,742
13,965 10,545 3,615 1,735 29,860 33,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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