AoeStats
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Arena

510686438Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 51m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1036
+12
🇲🇽 Dravidians · Mexico
1024
+12
🇺🇸 Turks · United States
989
+14
🇻🇳 Vietnamese · Vietnam
914
+17
🇨🇳 Franks · China
957
-14
🇺🇸 Bohemians · United States
954
-14
🇺🇸 Jurchens · United States
943
-14
🇲🇽 Huns · Mexico
921
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,702 11:46 17:28 47:23 ⛏ Fast Castle
27 1,376 11:36 15:14 27:57 ⛏ Fast Castle
23 1,181 9:49 13:54 27:22 ⛏ Fast Castle
21 1,106 9:39 14:32 27:40 ⛏ Fast Castle
20 1,039 11:01 15:12 33:29 ⛏ Fast Castle
15 784 12:14 16:39 29:50 ⛏ Fast Castle
15 755 10:40 21:22 32:38 ⚔ FC into Archers
14 711 10:44 15:31 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,055 13,685 14,385 2,150 68,275 76,097
22,345 34,820 10,065 970 68,200 69,263
27,830 20,850 10,310 5,815 64,805 81,753
22,650 15,285 17,670 2,360 57,965 70,416
16,230 14,590 10,025 4,390 45,235 57,308
17,030 15,215 6,890 1,500 40,635 45,187
13,505 11,670 9,850 2,435 37,460 49,767
8,460 7,860 3,010 1,500 20,830 22,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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