Arabia
508326863Analyzed1v1 RM
·
10d ago on Sep 21, 2026·
38m 33s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
JAGR I Makako's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,422 analysed 1v1 players on Arabia.
JAGR I Makako
A
Feudal Age
9:01
vs 9:49
top 18%
Castle Age
23:42
vs 21:49
btm 25%
Imperial Age
—
vs 38:58
btm 0%
eAPM
86
vs 38
top 3%
First military
7:10
vs 10:33
top 5%
▲
Fast Feudal Age at 9:01 — faster than 82% of analysed players on Arabia
▼
Slow Castle Age at 23:42 — slower than 75% of analysed players on Arabia
▲
High eAPM (86) — top quarter of analysed players
▼
Loom after the Feudal click (8:51) — usually safest before it
▲
Early military at 7:10 (Militia) — earlier than 95% of analysed players on Arabia
▲
Town centers almost never idle — 2s across the first 23:42
[GDL] saushino
B
Feudal Age
9:48
vs 9:49
top 49%
Castle Age
23:14
vs 21:49
btm 30%
Imperial Age
—
vs 38:58
btm 0%
eAPM
61
vs 38
top 14%
First military
10:58
vs 10:33
btm 42%
▲
High eAPM (61) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 23:14