AoeStats
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Arena

505579982Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 64m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
902
+13
🇨🇦 Cumans · Canada
861
+15
🇵🇪 Poles · Peru
855
+15
🇺🇸 Khitans · United States
848
+16
🇨🇴 Mongols · Colombia
918
-17
🇨🇴 Spanish · Colombia
870
-16
🇩🇪 Teutons · Germany
797
-13
🇹🇷 Sicilians · Türkiye
790
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,127 12:20 18:17 33:21 ⛏ Fast Castle
25 1,601 10:48 26:16 32:23 ◆ FC into Fast Imp
23 1,505 10:23 14:46 33:10 ⛏ Fast Castle
22 1,431 11:09 19:27 33:57 ⛏ Fast Castle
21 1,368 9:43 14:22 31:18 ⛏ Fast Castle
21 1,329 12:42 21:33 37:44 ⛏ Fast Castle
20 1,291 12:13 25:24 — ⚔ FC into Archers
19 1,202 12:02 23:25 44:12

Resources

Player Food Wood Gold Stone Spent Collected
38,370 44,290 23,330 6,500 112,490 120,771
45,280 23,240 22,540 3,150 94,210 107,993
27,285 31,850 25,090 1,700 85,925 98,437
37,435 26,245 15,665 1,740 81,085 95,705
19,365 28,660 19,890 980 68,895 106,793
27,490 19,640 12,755 2,275 62,160 68,773
18,585 19,180 15,465 1,920 55,150 72,838
20,590 13,220 9,305 2,350 45,465 51,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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