AoeStats
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Arabia

505380954Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 55m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
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877
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🇨🇳 Franks · China
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Player eAPM Actions Feudal Castle Imperial Opening
22 1,219 10:09 16:00 32:16 ⛏ Fast Castle
20 1,092 11:36 20:04 44:45 ⛏ Fast Castle
20 1,107 12:19 19:35 — ⛏ Fast Castle
19 1,060 9:59 15:31 — ⛏ Fast Castle
19 1,035 11:17 27:13 42:58 ⚔ Archer Rush
16 867 10:26 29:10 46:40 ⚔ Archer Rush
15 815 10:17 16:45 34:09 ⛏ Fast Castle
12 683 11:56 28:13 37:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,290 33,437 12,715 3,705 69,147 80,544
27,035 13,073 13,535 4,150 57,793 65,580
24,395 13,245 15,925 850 54,415 60,545
19,180 15,936 8,690 975 44,781 64,672
15,515 12,765 10,015 3,180 41,475 47,783
11,750 11,855 12,530 1,950 38,085 50,653
13,205 5,337 9,045 880 28,467 36,733
7,565 10,383 2,720 1,825 22,493 25,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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