AoeStats
← Hidalgo

Nomad

510279772Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 53m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1072
+11
🇰🇷 Bengalis · South Korea
984
+14
🇰🇷 Bohemians · South Korea
983
+14
🇦🇺 Wei · Australia
946
+17
🇲🇾 Vietnamese · Malaysia
1098
-19
🇧🇷 Britons · Brazil
942
-14
🇹🇷 Franks · Türkiye
897
-12
🇫🇷 Poles · France
869
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,313 17:08 30:09 45:34 ⚔ Fish Boom into Archers into Scouts
31 1,633 15:37 19:31 34:56 ⛏ Fish Boom FC
25 1,344 16:10 21:17 36:23 ⛏ Fish Boom FC
24 1,309 17:03 21:28 35:10 ⛏ Fish Boom FC
18 972 17:32 25:21 — ⚔ Towers into Skirms into Archers
18 949 16:38 30:26 — ⚔ Fish Boom into Scouts
13 710 19:09 24:23 45:30 ⚔ Fish Boom FC into Archers
13 677 14:03 22:07 31:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,535 25,950 14,745 3,550 68,780 70,635
31,440 21,006 11,350 1,050 64,846 73,082
18,570 23,878 11,840 8,140 62,428 74,922
18,390 17,245 8,500 2,480 46,615 56,863
18,665 14,470 7,540 1,600 42,275 46,131
13,340 7,515 9,545 5,085 35,485 39,324
9,630 16,233 7,935 1,600 35,398 37,772
8,700 11,151 2,040 2,500 24,391 26,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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