AoeStats
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Arabia

510345401Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 54m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Khmer · Czechia
725
+17
🇨🇿 Romans · Czechia
717
+17
🇸🇰 Bohemians · Slovakia
744
-17
🇸🇰 Chinese · Slovakia
744
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,230 11:18 25:22 39:15 ⚔ Archer Rush
21 1,125 10:15 20:34 47:00 ⛏ Fast Castle
14 766 10:39 22:51 51:27 ⛏ Fast Castle
13 711 10:10 26:05 50:14

Resources

Player Food Wood Gold Stone Spent Collected
20,055 18,080 8,625 1,725 48,485 61,121
7,440 11,925 6,230 4,600 30,195 32,218
8,045 7,956 4,555 3,795 24,351 30,683
9,000 4,000 5,210 3,335 21,545 22,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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