AoeStats
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Arabia

510329574Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 130m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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706
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698
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🇸🇰 Bohemians · Slovakia
763
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763
-19
Player eAPM Actions Feudal Castle Imperial Opening
25 3,321 9:57 19:26 34:47 ⛏ Fast Castle
23 3,043 11:08 21:14 37:11 ⚔ FC into Archers
14 1,826 11:06 21:59 38:50 ⛏ Fast Castle
10 1,277 11:00 22:41 56:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,360 42,025 14,885 3,705 102,975 107,354
17,860 22,145 21,625 3,195 64,825 65,801
16,600 23,070 19,220 4,325 63,215 66,506
13,490 10,050 7,185 3,950 34,675 35,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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