AoeStats
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Pilgrims

510083064Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 50m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Persians · Slovakia
802
+12
🇨🇳 Spanish · China
801
+12
🇨🇿 Bohemians · Czechia
718
-12
🇨🇿 Burgundians · Czechia
710
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,602 13:30 18:31 31:03 ⛏ Fish Boom FC
22 1,124 9:58 21:06 43:11 ⛏ Fish Boom FC
21 1,045 12:22 22:44 46:06 ⚔ FC into Archers into Skirms
13 647 11:49 25:26 43:53 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,505 12,645 11,960 3,750 47,860 55,451
14,875 18,265 6,295 2,465 41,900 50,155
14,935 13,220 8,160 3,075 39,390 45,768
9,450 8,025 6,760 2,825 27,060 31,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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