AoeStats
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Arena

510078070Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 49m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
783
+14
🇦🇺 Khmer · Australia
772
+14
🇨🇿 Saracens · Czechia
732
-14
🇨🇿 Berbers · Czechia
724
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,324 12:42 15:39 33:43 ⛏ Fast Castle
19 924 11:39 18:47 33:46 ⚔ FC into Archers
18 885 12:54 16:45 35:10 ⛏ Fast Castle
10 510 10:41 20:22 32:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,250 25,340 21,135 5,270 80,995 95,583
18,955 15,170 11,470 2,150 47,745 63,738
21,515 14,725 9,660 1,530 47,430 53,691
9,700 12,755 7,470 2,150 32,075 36,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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