AoeStats
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Nomad

509118960Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 33m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
782
+16
🇹🇷 Aztecs · Türkiye
728
+18
🇨🇿 Chinese · Czechia
712
+20
🇨🇿 Bohemians · Czechia
704
+20
🇿🇦 Sicilians · South Africa
800
-19
🇹🇷 Jurchens · Türkiye
795
-19
🇹🇷 Bengalis · Türkiye
794
-19
743
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 672 18:54 27:27 — ⚔ Fish Boom into Archers
17 561 14:00 27:51 — ⚔ Tower Rush
14 476 15:17 — —
13 448 13:54 25:47 — ⚔ Fish Boom into Towers FC
13 437 17:59 25:41 — ⛏ Fish Boom FC
12 413 20:33 33:32 — ⚔ Fish Boom into Towers FC
11 365 16:16 25:08 — ⛏ Fish Boom
10 355 13:07 31:29 —

Resources

Player Food Wood Gold Stone Spent Collected
7,555 9,460 3,685 375 21,075 21,179
6,820 5,928 2,470 340 15,558 16,474
5,730 5,070 1,185 975 12,960 14,603
5,435 4,880 830 1,500 12,645 15,012
5,050 4,664 1,170 660 11,544 14,610
4,900 3,510 625 1,070 10,105 12,278
5,020 2,950 990 875 9,835 11,307
3,575 4,130 300 710 8,715 11,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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