AoeStats
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Arabia

509263477Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 31m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1679
+9
🇲🇽 Huns · Mexico
1579
+13
🇨🇴 Britons · Colombia
1489
+17
1535
-14
🇹🇼 Poles · Taiwan
1530
-14
🇦🇷 Franks · Argentina
1474
-11
Player eAPM Actions Feudal Castle Imperial Opening
68 2,137 8:22 23:19 — ⚔ Scout Rush
62 1,972 9:44 23:05 — ⚔ Archer Rush
55 1,730 9:37 25:07 — ⚔ M@A into Skirms into Archers
47 1,491 8:20 23:59 — ⚔ Archer Rush
43 1,359 9:05 27:42 — ⚔ Archer Rush
29 926 8:55 28:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,090 6,308 3,220 300 22,918 23,465
7,180 8,881 6,690 100 22,851 22,972
7,100 7,296 3,625 225 18,246 18,170
5,725 6,352 4,545 100 16,722 18,492
7,455 4,686 700 125 12,966 14,653
4,885 4,850 1,640 375 11,750 13,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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