AoeStats
← Jimmy Jay

Arena

509490148Analyzed
4v4 RM · 7d ago on Sep 27, 2026· 16m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1325
+7
🇦🇷 Persians · Argentina
1106
+15
🇦🇷 Cumans · Argentina
989
+18
🇦🇷 Mongols · Argentina
986
+19
🇦🇷 Muisca · Argentina
1090
-15
🇦🇷 Britons · Argentina
1084
-15
🇨🇳 Persians · China
1072
-15
🇪🇸 Vietnamese · Spain
1056
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 975 10:25 14:38 — ⛏ Fast Castle
52 875 10:33 14:58 — ⛏ Fast Castle
44 735 11:42 15:44 — ⛏ Fast Castle
36 598 10:35 14:43 — ⛏ Fast Castle
34 576 11:38 15:40 — ⛏ Fast Castle
28 468 11:17 15:56 — ⛏ Fast Castle
17 291 10:36 — — ⛏ Fast Castle
17 283 9:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,575 2,275 250 200 6,300 6,360
3,475 1,790 200 750 6,215 6,776
3,475 2,280 250 100 6,105 6,438
3,285 2,165 340 0 5,790 5,856
3,325 1,470 200 650 5,645 6,454
2,825 2,235 50 100 5,210 5,628
2,775 1,625 250 0 4,650 5,730
2,825 1,495 250 0 4,570 6,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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