AoeStats
← CharlesKap

African Clearing

510336919Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 53m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1093
+15
🇹🇼 Britons · Taiwan
1092
+16
🇷🇺 Franks · Russia
1062
+17
🇮🇩 Shu · Indonesia
1061
+17
🇧🇾 Armenians · Belarus
1101
-17
🇫🇷 Britons · France
1098
-17
🇨🇦 Dravidians · Canada
1066
-16
🇨🇱 Persians · Chile
1055
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,412 14:32 18:49 47:50 ⛏ Fast Castle
41 2,190 15:39 19:45 41:11 ⛏ Fast Castle
40 2,134 12:36 26:58 45:44 ⚔ Archer Rush
35 1,865 16:16 20:12 41:38 ⛏ Fast Castle
33 1,778 16:38 21:05 44:28 ⛏ Fish Boom
31 1,677 14:54 19:55 39:51 ⚔ Scouts FC
27 1,470 15:08 22:56 46:37
22 1,161 14:50 19:25 41:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,540 20,770 7,925 2,760 57,995 59,970
24,145 14,770 12,350 2,450 53,715 57,889
17,395 19,635 14,040 1,800 52,870 62,076
18,570 18,442 6,785 3,850 47,647 49,686
18,575 12,933 11,010 1,700 44,218 52,338
14,345 16,885 10,190 1,925 43,345 43,634
16,665 11,170 9,995 3,000 40,830 42,017
12,095 10,595 9,635 2,365 34,690 39,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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