Arabia
510330658Analyzed1v1 RM
·
20h ago on Sep 30, 2026·
41m 15s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
CharlesKap's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,218 analysed 1v1 players on Arabia.
marce
A
Feudal Age
9:13
vs 9:49
top 25%
Castle Age
16:14
vs 21:49
top 4%
Imperial Age
32:03
vs 38:58
top 3%
eAPM
26
vs 39
btm 23%
First military
26:46
vs 10:33
btm 1%
▲
Fast Feudal Age at 9:13 — faster than 75% of analysed players on Arabia
▲
Fast Castle Age at 16:14 — faster than 96% of analysed players on Arabia
▲
Fast Imperial Age at 32:03 — faster than 97% of analysed players on Arabia
▼
Low eAPM (26) — busier hands win idle time back
▼
First military only at 26:46 (Ghulam) — later than 99% of analysed players on Arabia
▲
Town centers almost never idle — 0s across the first 16:14
CharlesKap
A
Feudal Age
10:12
vs 9:49
btm 38%
Castle Age
20:04
vs 21:49
top 23%
Imperial Age
36:40
vs 38:58
top 29%
eAPM
47
vs 39
top 33%
First military
17:35
vs 10:33
btm 9%
▲
Fast Castle Age at 20:04 — faster than 77% of analysed players on Arabia
▲
Fast Imperial Age at 36:40 — faster than 71% of analysed players on Arabia
▼
First military only at 17:35 (Archer) — later than 91% of analysed players on Arabia
▲
Town centers almost never idle — 8s across the first 20:04