AoeStats
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Arabia

509933491Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 60m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Maya · Canada
1040
+16
🇧🇦 Vikings · Bosnia & Herzegovina
972
+19
🇪🇸 Franks · Spain
1047
-18
🇪🇸 Vietnamese · Spain
1016
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 3,389 11:07 24:26 45:19 ⚔ Scouts into Archers
51 3,094 10:49 22:18 37:32
22 1,327 10:00 25:05 45:31 ⚔ Scouts into Skirms
20 1,240 9:16 18:40 32:37

Resources

Player Food Wood Gold Stone Spent Collected
25,255 17,320 14,725 2,250 59,550 63,806
21,605 21,559 9,080 2,800 55,044 56,105
21,680 9,900 10,340 1,535 43,455 51,629
14,675 12,005 12,930 850 40,460 44,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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