AoeStats
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Arabia

510635451Analyzed
1v1 RM · 21h ago on Oct 1, 2026· 45m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1072
+15
🇻🇪 Mongols · Venezuela
1052
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,194 8:53 25:45 — ⚔ Archers into Towers into Scouts into Skirms
41 1,875 9:16 20:59 32:08 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,155 8,493 7,360 1,130 32,138 35,544
9,905 11,735 3,430 775 25,845 28,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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