AoeStats
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Arena

507366889Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 74m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
942
+16
🇬🇧 Lithuanians · United Kingdom
911
+17
🇦🇷 Italians · Argentina
908
+17
🇵🇪 Slavs · Peru
888
+18
🇦🇷 Aztecs · Argentina
955
-45
🇦🇷 Koreans · Argentina
949
-17
🇮🇳 Poles · India
937
-17
🇦🇷 Magyars · Argentina
912
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 3,087 10:43 15:28 37:52 ⛏ Fast Castle
39 2,901 10:33 16:55 34:38 ⛏ Fast Castle
36 2,693 12:36 16:50 29:44 ⛏ Fast Castle
31 2,334 11:07 15:28 33:32 ⛏ Fast Castle
23 1,682 11:27 16:59 30:12 ⛏ Fast Castle
21 1,593 12:51 19:19 36:43 ⛏ Fast Castle
21 1,595 10:46 15:41 27:42 ⛏ Fast Castle
17 1,267 11:34 17:28 40:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
94,205 21,645 5,775 3,050 124,675 147,141
41,455 34,530 26,760 2,950 105,695 114,409
50,265 26,070 23,490 1,650 101,475 122,117
30,880 40,150 13,435 2,550 87,015 104,863
26,530 22,828 24,965 2,985 77,308 102,546
25,245 36,815 10,850 2,150 75,060 76,995
27,935 19,960 16,850 2,420 67,165 78,155
21,365 22,905 18,260 3,105 65,635 70,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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