AoeStats
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Black Forest

509812834Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 45m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,702 11:53 17:29 32:56 ⛏ FC into Fish Boom
34 1,580 11:48 17:47 24:31 ◆ FC into Fast Imp
18 805 13:08 21:47 32:38 ⛏ Fast Castle
17 780 13:34 19:38 35:47 ⛏ Fish Boom FC
17 798 12:12 19:31 36:46 ⛏ Fast Castle
17 759 13:32 17:19 32:53 ⛏ Fast Castle
17 768 12:02 17:51 32:32 ⛏ Fast Castle
16 746 12:08 17:47 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,045 18,405 9,640 3,300 51,390 57,578
22,820 15,630 10,075 1,600 50,125 64,029
18,580 13,588 13,390 3,605 49,163 61,287
14,900 13,540 10,485 1,700 40,625 64,579
13,220 14,723 7,905 2,715 38,563 42,237
13,065 12,030 5,645 400 31,140 37,413
13,440 9,295 5,835 2,210 30,780 33,811
9,120 8,454 4,045 1,075 22,694 24,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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