AoeStats
← Dani120588

Black Forest

510451149Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 55m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
1105
+6
🇳🇮 Bohemians · Nicaragua
1000
+9
🇨🇷 Britons · Costa Rica
755
+19
🇨🇷 Franks · Costa Rica
734
+20
🇺🇸 Saracens · United States
1014
-20
🇺🇸 Goths · United States
1009
-20
🇺🇸 Celts · United States
733
-9
🇺🇸 Hindustanis · United States
578
-5
Player eAPM Actions Feudal Castle Imperial Opening
37 2,028 13:27 19:51 40:05 ⛏ Fast Castle
32 1,742 13:50 18:07 33:14 ⛏ Fast Castle
25 1,404 13:01 18:08 32:05 ⛏ Fast Castle
18 1,008 15:12 32:22 — ⛏ Fast Castle
18 1,018 12:14 19:53 31:44 ⛏ Fast Castle
16 880 12:25 18:42 33:56 ⛏ Fast Castle
16 887 12:11 21:17 44:12 ⛏ Fast Castle
12 656 14:05 25:48 37:40 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,785 27,022 12,395 2,925 78,127 82,254
25,910 19,830 15,345 1,650 62,735 85,772
26,835 12,692 20,980 1,650 62,157 76,114
28,570 22,565 6,655 1,760 59,550 71,362
27,365 12,895 13,570 3,395 57,225 79,304
18,460 18,040 13,510 2,250 52,260 65,001
14,880 18,671 9,830 2,410 45,791 48,139
6,800 10,300 250 755 18,105 17,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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