AoeStats
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Arena

510445850Analyzed
4v4 RM · 21h ago on Oct 1, 2026· 44m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
955
+14
🇺🇸 Britons · United States
919
+16
🇺🇸 Japanese · United States
868
+18
🇺🇸 Shu · United States
856
+18
🇨🇴 Burgundians · Colombia
1129
-24
🇳🇮 Italians · Nicaragua
1021
-21
🇨🇷 Japanese · Costa Rica
766
-11
🇨🇷 Franks · Costa Rica
744
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,504 12:10 16:15 29:50 ⛏ Fast Castle
27 1,207 10:55 17:17 32:41 ⛏ Fast Castle
19 865 10:45 14:28 29:52 ⛏ Fast Castle
17 751 9:16 16:40 40:44 ⛏ Fast Castle
13 583 12:01 15:32 29:49 ⛏ Fast Castle
12 551 13:27 23:43 — ⛏ Fast Castle
12 558 11:18 18:50 32:01 ⛏ Fast Castle
10 438 12:47 18:46 32:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,845 10,310 15,405 2,890 59,450 73,934
24,870 17,075 3,725 1,600 47,270 50,656
11,525 15,565 11,125 3,535 41,750 56,623
14,995 13,565 6,790 3,600 38,950 39,534
14,485 11,445 6,960 2,800 35,690 42,922
9,550 12,367 8,325 1,510 31,752 37,503
10,260 9,655 2,320 2,255 24,490 26,492
9,110 11,430 1,350 1,050 22,940 26,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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