AoeStats
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Black Forest

509226106Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 102m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Franks · Costa Rica
745
+11
🇨🇱 Persians · Chile
701
+13
🇧🇷 Chinese · Brazil
678
+14
🇷🇺 Hindustanis · Russia
659
+16
🇳🇿 Turks · New Zealand
746
-17
🇫🇷 Spanish · France
620
-13
🇧🇴 Poles · Bolivia
599
-12
🇦🇷 Romans · Argentina
592
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 2,502 12:48 22:17 34:35 ⛏ Fast Castle
23 2,320 14:49 30:43 43:44 ⚔ Scout Rush
20 2,023 12:43 22:49 41:43 ⚔ Scouts FC
19 1,945 17:34 21:45 33:39 ⛏ Fast Castle
19 1,938 13:57 25:12 37:11 ⛏ Fast Castle
17 1,752 12:32 20:14 37:41 ⛏ Fast Castle
13 1,355 15:08 27:19 32:25 ◆ FC into Fast Imp
11 1,100 12:34 21:05 36:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
80,770 41,697 57,700 4,200 184,367 219,120
56,000 21,778 54,885 3,080 135,743 168,923
44,865 33,332 40,305 8,975 127,477 128,243
48,930 20,275 50,410 6,985 126,600 176,956
50,920 39,025 28,170 3,000 121,115 156,873
49,365 33,575 15,020 1,615 99,575 131,710
34,730 23,935 25,185 8,200 92,050 261,829
18,215 24,925 16,510 3,940 63,590 138,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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