AoeStats
← GRiever

Socotra

506090205Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 26m 55s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Dravidians · India
1318
+16
🇮🇳 Romans · India
1227
+20
🇦🇺 Armenians · Australia
1329
-19
🇦🇺 Romans · Australia
1290
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 1,575 10:21 21:33 — ⚔ M@A into Archers
52 1,396 9:46 23:43 — ⚔ Drush into Archers
42 1,137 11:06 18:37 — ⛏ Fast Castle
30 814 11:07 26:55 —

Resources

Player Food Wood Gold Stone Spent Collected
4,850 4,571 2,260 100 11,781 12,917
5,670 4,084 1,470 475 11,699 12,418
4,835 4,447 1,185 575 11,042 12,343
5,070 3,203 495 515 9,283 9,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.