AoeStats
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Arena

504918265Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 43m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1484
+11
🇲🇴 Britons · Macao SAR China
1423
+13
🇦🇺 Byzantines · Australia
1382
+16
1476
-17
🇵🇪 Byzantines · Peru
1454
-16
🇲🇽 Celts · Mexico
1176
-7
Player eAPM Actions Feudal Castle Imperial Opening
58 2,541 11:05 14:56 33:38 ⛏ Fast Castle
57 2,497 10:39 14:18 36:06 ⛏ Fast Castle
54 2,334 10:38 14:41 36:15 ⛏ Fast Castle
53 2,288 8:49 15:39 34:45 ⛏ Fast Castle
36 1,579 9:11 17:23 30:29 ⛏ Fast Castle
34 1,485 10:19 14:44 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,780 14,235 9,330 1,525 45,870 55,336
20,885 10,635 8,345 2,460 42,325 48,510
13,980 15,898 8,460 3,215 41,553 44,547
16,285 11,675 6,285 1,660 35,905 40,537
10,150 16,320 8,500 430 35,400 41,340
14,775 6,560 7,150 1,500 29,985 38,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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