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Socotra

504884053Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 29m 46s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1583
+11
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1583
+11
🇹🇼 Celts · Taiwan
1465
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🇨🇳 Magyars · China
1395
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🇸🇻 Mapuche · El Salvador
1494
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🇩🇪 Japanese · Germany
1448
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🇦🇷 Armenians · Argentina
1432
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 1,891 8:50 25:53 —
62 1,858 9:15 22:29 — ⚔ Scout Rush
55 1,625 13:32 21:42 — ⚔ Drush FC
54 1,596 16:25 25:24 — ⚔ Archer Rush
53 1,592 8:49 28:16 — ⚔ M@A into Archers
46 1,368 16:03 21:50 — ⚔ Towers FC
43 1,287 8:28 24:46 — ⚔ Scout Rush
35 1,048 9:39 22:32 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
10,355 4,630 4,595 100 19,680 19,453
5,455 7,405 2,360 295 15,515 16,991
8,820 4,475 2,205 0 15,500 16,223
6,290 6,033 2,440 225 14,988 15,504
7,555 3,876 2,990 100 14,521 15,856
5,100 5,032 3,600 0 13,732 13,858
7,945 3,542 2,225 0 13,712 14,179
4,760 3,725 875 1,080 10,440 10,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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