AoeStats
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Arena

504876819Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 38m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Dravidians · Belgium
1792
+6
🇳🇱 Lithuanians · Netherlands
1763
+6
🇩🇪 Ethiopians · Germany
1629
+11
🇬🇧 Inca · United Kingdom
1548
+13
🇹🇷 Goths · Türkiye
1564
-11
🇦🇷 Romans · Argentina
1523
-9
🇲🇽 Burgundians · Mexico
1518
-9
🇦🇹 Franks · Austria
1466
-7
Player eAPM Actions Feudal Castle Imperial Opening
82 3,156 10:36 14:57 31:06 ⚔ FC into Scouts
62 2,372 11:05 14:37 31:48 ⛏ Fast Castle
59 2,266 10:11 14:09 31:27 ⛏ Fast Castle
59 2,278 10:33 15:24 33:02 ⚔ FC into Archers
47 1,816 10:24 14:44 33:28 ⛏ Fast Castle
45 1,750 10:15 13:59 27:29 ⛏ Fast Castle
34 1,306 10:03 14:19 29:06 ⛏ Fast Castle
32 1,233 10:19 14:59 31:25 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
34,030 20,198 10,140 950 65,318 70,306
26,625 15,348 11,945 1,600 55,518 57,444
20,755 20,816 9,075 2,055 52,701 58,436
20,960 11,070 10,720 1,510 44,260 47,925
19,015 11,500 10,420 950 41,885 45,050
18,795 10,343 10,545 1,600 41,283 47,249
16,430 9,110 6,635 2,150 34,325 37,111
10,925 11,675 4,940 1,215 28,755 33,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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