AoeStats
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Nomad

504868264Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 38m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Dravidians · United Kingdom
1516
+15
🇦🇷 Japanese · Argentina
1508
+15
🇲🇽 Bengalis · Mexico
1473
+17
🇨🇳 Mongols · China
1430
+18
🇧🇷 Spanish · Brazil
1539
-19
🇧🇷 Italians · Brazil
1516
-17
🇧🇷 Koreans · Brazil
1461
-15
🇧🇷 Mongols · Brazil
1428
-14
Player eAPM Actions Feudal Castle Imperial Opening
88 3,360 13:33 23:08 — ⛏ Fish Boom into Galleys into Fire Galleys FC
46 1,746 13:51 17:38 37:19 ⛏ Fish Boom FC
32 1,219 13:05 22:44 — ⛏ Fish Boom FC
30 1,132 13:54 22:20 — ⛏ Fish Boom into Galleys FC
29 1,088 12:44 23:47 — ⛏ Fish Boom into Fire Galleys FC
27 1,041 13:40 18:21 — ⛏ Fish Boom FC
25 939 14:07 18:51 32:20 ⛏ Fish Boom into Fire Galleys FC
23 860 13:07 23:20 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,150 14,286 6,725 2,255 33,416 35,920
12,085 13,119 5,580 1,500 32,284 39,050
11,370 14,743 4,935 1,150 32,198 43,431
7,600 17,545 3,855 1,605 30,605 32,540
11,085 11,787 4,460 1,335 28,667 29,204
8,975 10,755 2,755 950 23,435 26,718
5,890 8,201 650 1,385 16,126 16,796
6,375 7,545 1,545 525 15,990 15,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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