Socotra
506150436Analyzed2v2 RM
·
20d ago on Sep 12, 2026·
10m 7s·
4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 52,814 analysed team-game players on Socotra.
QuitTouchingMe
A
Feudal Age
8:46
vs 10:50
top 4%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
35
vs 34
top 47%
▲
Fast Feudal Age at 8:46 — faster than 96% of analysed players on Socotra
RuDo
C
Feudal Age
—
vs 10:50
btm 0%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
26
vs 34
btm 34%
▲
Town centers almost never idle — 1s across the first 10:07
°
S
Feudal Age
—
vs 10:50
btm 0%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
52
vs 34
top 19%
▲
High eAPM (52) — top quarter of analysed players
▲
Town centers almost never idle — 4s across the first 10:07
myne
D
Feudal Age
—
vs 10:50
btm 0%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
17
vs 34
btm 14%
▼
Low eAPM (17) — busier hands win idle time back
▲
Town centers almost never idle — 19s across the first 10:07