AoeStats
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Arena

510687210Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 41m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Poles · Brazil
1872
+10
🇨🇦 Portuguese · Canada
1867
+10
🇦🇷 Spanish · Argentina
1850
+11
🇲🇽 Bohemians · Mexico
1805
-12
🇲🇽 Khitans · Mexico
1792
-12
🇨🇴 Vikings · Colombia
1627
-7
Player eAPM Actions Feudal Castle Imperial Opening
71 2,920 10:26 14:20 31:25 ⛏ Fast Castle
63 2,579 11:20 15:15 30:58 ⚔ FC into Scouts
56 2,294 11:14 14:56 25:50 ⛏ Fast Castle
54 2,215 10:53 14:27 29:13 ⛏ Fast Castle
45 1,856 10:08 14:17 31:29 ⛏ Fast Castle
27 1,126 9:50 14:27 27:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,390 13,760 13,140 970 58,260 61,505
26,700 10,165 17,090 2,150 56,105 64,533
18,030 20,120 9,310 4,800 52,260 55,366
15,705 15,940 10,090 2,250 43,985 50,659
11,470 12,770 9,660 3,370 37,270 43,570
13,560 10,848 5,425 950 30,783 31,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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