AoeStats
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Nomad

509195736Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 68m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Malay · Belgium
868
+14
🇺🇸 Romans · United States
763
+19
🇧🇷 Romans · Brazil
842
-38
🇬🇧 Italians · United Kingdom
805
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,526 15:14 20:34 38:00 ⚔ Fish Boom into M@A FC into Archers
32 2,180 15:05 25:25 — ⚔ Fish Boom into Archers
28 1,901 17:02 26:30 39:23 ⛏ Fish Boom
14 932 17:33 30:31 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,580 36,885 11,120 3,675 81,260 100,967
16,690 20,005 12,870 4,550 54,115 57,363
13,560 21,592 4,530 3,575 43,257 44,978
12,025 9,993 6,830 1,625 30,473 32,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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